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Turok 2: Seeds of Evil
This is the Turok 2 Archive. This site was created in June of the year 2000 by Kalypse. Over the past several months it has become one of the largest collections of Turok 2 clan material on the net. Contributions by others have slowly made this site bigger and bigger. This is your chance to explore the history of Turok 2. Enjoy the ride.
What will you find on this page?
This page will contain a variety of documentation on Turok 2. It will contain stories as well as articles and anything else that has been written down about clans and such in Turok 2.

The Date is Monday, the 4th of December in the year 2000, at 10:07:57pm

Disclaimer

This Page was created by (SiR) Kalypse. Kalypse@turok.com or Kalypse@roh.itgo.com. All content and images on these pages are property of their respected owners. Some material has been borrowed from other sites. Materials from Turok 2 are copyrighted by their respected owner.

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RoH Clan Fight Rules

DATE: 9-18-99 SUNDAY
TIME: 4PM EST.NBK IS 8 HOURS AHEAD SO 00:00 MIDNIGHT NBK TIME
SERVER/HOSTING: ROOKIE / SIR
SERVER NAME: NBK VS SIR
PASSWORD: NBK
PLAYERS PER TEAM: 4
TEAM COLORS: NBK BLUE, SIR YELLOW
GAME TYPE: TEAM ROK MATCH
WEAPONS REMAIN: YES
ALL PLAYERS THE SAME: YES
HEALTH: YES
PLAYERS DROP WEAPONS: YES
FRAG LIMIT: 20
TIME LIMIT: NONE
M.I.C. "MATCH STARTER" ROOKIE
TROPHY TO WINNER: NO
STARTING THE MATCH: THE MATCH WILL BEGIN ONLY WHEN ALL PLAYERS ON BOTH TEAMS ARE PRESENT. ALL PLAYERS WILL ENTER THE MATCH AND FREEZE AT THEIR POSITIONS THEY WARPED IN AT. THERE WILL BE NO MOVEMENT ALLOWED. THE M.I.C. "MEMBER IN CHARGE" OF THE MATCH WILL SAY SET. "GO". ONLY THEN MAY YOU MOVE AT ALL AND PROCEED TO A WEAPON. IF SOMEONE BREAKS A RULE THE M.I.C. OR SERVER HOST WILL DO A "FORCE SWITCH" TO CHANGE LEVELS AND TRY AGAIN. IF MISCONDUCT CONTINUES THE PLAYER WILL BE EJECTED OR THE MATCH WILL BE TERMINATED.

BREAKS: IT IS TOO DIFFICULT TO HAVE BREAKS WITH THE ADRENALIN PUMPING. IF ONE NEEDS TO OCCUR FOR ANY REASON THE HOST WILL CALL IT BETWEEN ROKS. THE LEVEL WILL BE RESTARTED ONLY IN THE CASE OF EMERGENCIES.

NO SHOWS: IF A TEAM MEMBER DOES NOT SHOW UP, THE TEAM WILL HAVE TEN MINUTES FROM THE BEGINNING OF THE MATCH TO REPLACE THEM WITH ANOTHER CLAN MEMBER. AT TEN MINUTES AFTER THE HOUR IF NO REPLACEMENT IS IN PLACE, THE MATCH WILL BEGIN WITHOUT THEM. THE TEAM WILL HAVE TO PLAY SHORTHANDED.

GAME RULES: THE WINNING TEAM WILL WIN BEST OF FIVE TEAM ROK MATCHES. TO WIN A ROK YOUR TEAM MUST HAVE THE HIGHEST "TEAM" FRAG COUNT. INDIVIDUAL SCORES MEAN NOTHING. IF A TEAM WINS THREE ROKS BEFORE FIVE ARE COMPLETED THE MATCH HAS BEEN WON AND WILL BE OVER. PLEASE NOTE THAT IF A PLAYER EXITS THE GAME FOR ANY REASON HE MAY RE-ENTER BUT THE ACCUMILATED FRAGS ARE GONE. HE WILL START OVER AT RE-ENTRY. IF THE SERVER CRASHES THE HOST WILL RE-START THE LEVEL AND THE UNFINISHED LEVEL WILL NOT COUNT.

GOOD SPORTSMAN LIKE CONDUCT: WE EXPECT NOTHING LESS THAN GOOD SPORTS IN GAME PLAY. WIN OR LOSE. NO NEGATIVE COMMENTS WILL BE ALLOWED. NO TAUNTING. ONLY POSOTIVE HECKLEING PLEASE. IF ANY DISCUSSION NEEDS TO TAKE PLACE THE DESIGNATED M.I.C. OR CLANLEADER SHOULD SPEAK. PLEASE BE PATIENT AND THE ROK WILL BEGIN SOON ENOUGH. THE WINNING AND LOSING TEAM SHOULD BE CONGRATULATED FOR GOOD PLAY. DO NOT BE PROVOKED, THE SERVER HOST OR M.I.C. WILL HANDLE TROUBLE. HAVE FUN! GOOD LUCK.