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Turok 2: Seeds of Evil
This is the Turok 2 Archive. This site was created in June of the year 2000 by Kalypse. Over the past several months it has become one of the largest collections of Turok 2 clan material on the net. Contributions by others have slowly made this site bigger and bigger. This is your chance to explore the history of Turok 2. Enjoy the ride.
What will you find on this page?
This page will contain a variety of documentation on Turok 2. It will contain stories as well as articles and anything else that has been written down about clans and such in Turok 2.

The Date is Monday, the 4th of December in the year 2000, at 10:08:30pm

Disclaimer

This Page was created by (SiR) Kalypse. Kalypse@turok.com or Kalypse@roh.itgo.com. All content and images on these pages are property of their respected owners. Some material has been borrowed from other sites. Materials from Turok 2 are copyrighted by their respected owner.

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Umbrella Clan Fight Rules
I found this on the Umbrella site, I thought the site was down, but apparently was not.

DATE: xxxx
TIME: xxxx
SERVER/HOSTING: xxxx
SERVER NAME: xxxx
PASSWORD: xxxx
PLAYERS PER TEAM: x
GAME TYPE: TEAM ROK MATCH
WEAPONS REMAIN: YES
ALL PLAYERS THE SAME: YES
HEALTH: YES
PLAYERS DROP WEAPONS: YES
FRAG LIMIT: 30
TIME LIMIT: NONE
M.I.C. "MATCH STARTER" xxxx
TO WIN! BEST OF 3 TEAM SCORE ROK'S "2 OF 3"


TEAM IDENTIFICAION:
BOTH TEAMS MUST USE ALL OF THE SAME CHARACTOR. THERE IS NO
HEALTH OR SPEED DIFFERENCE SO THIS WILL ALLOW FOR EASY INDENTIFICATION OF THE OPPOSSING TEAM.
THE OPPOSING OR AWAY TEAM WILL HAVE FIRST CHOICE OF CHARACTORS. (this is subject to change,
depending on the approval from a unanimous vote from both opposing sides)


STARTING THE MATCH:
THE MATCH WILL BEGIN ONLY WHEN ALL PLAYERS ON BOTH TEAMS ARE
PRESENT. ALL PLAYERS WILL ENTER THE MATCH AND FREEZE AT THEIR POSITIONS THEY WARPED IN AT.
THERE WILL BE NO MOVEMENT ALLOWED. THE M.I.C."MEMBER IN CHARGE" OF THE MATCH WILL SAY SET. "GO".
ONLY THEN MAY YOU MOVE AT ALL AND PROCEED TO A WEAPON.
IF SOMEONE BREAKS A RULE THE M.I.C. OR SERVER HOST WILL DO A "FORCE SWITCH" TO CHANGE LEVELS AND TRY AGAIN.
IF MISCONDUCT CONTINUES THE PLAYER WILL BE EJECTED OR THE MATCH WILL BE TERMINATED.

BREAKS:
THERE WILL BE A 60 SECOND BREAK BETWEEN LEVELS.
IT IS IMPORTANT THAT ALL PLAYERS FREEZE AFTER A LEVEL BEGINS.
EACH LEVEL WILL BE STARTED BY THE HOST SAYING-"READY-SET-GO" THEN, AND ONLY THEN, MAY YOU MOVE.
THE M.I.C. WILL LEAVE DURING EACH LEVEL END TO RECORD THE SCREEN SHOT OF THE SCORES.
THE LEVEL WILL BE RESTARTED ONLY IN THE CASE OF EMERGENCIES.

NO SHOWS:
IF A TEAM MEMBER DOES NOT SHOW UP, THE TEAM WILL HAVE TEN MINUTES FROM THE BEGINNING OF THE
MATCH TO REPLACE THEM WITH ANOTHER CLAN MEMBER. AT TEN MINUTES AFTER THE HOUR IF NO REPLACEMENT
IS IN PLACE, THE MATCH WILL BEGIN WITHOUT THEM. THE TEAM WILL HAVE TO PLAY SHORTHANDED.
IF THE MATCH IS UNFAIR AS A RESULT OF NO-SHOWS, THE TEAM WITH THE MOST MEMBERS SHOWING UP WILL
WIN BY DEFAULT. EG: 4 AGAINST 2 IS UNFAIR AND THE 4 TEAM WINS.

GAME RULES:
THE WINNING TEAM WILL WIN BEST OF "SEE ABOVE QUANTITY" TEAM ROK MATCHES.
TO WIN A ROK YOUR TEAM MUST HAVE THE HIGHEST "TEAM" FRAG COUNT. INDIVIDUAL SCORES MEAN NOTHING.
IF A TEAM WINS THE MAJORITY OF THE ROKS BEFORE ALL ROKS ARE COMPLETED THE MATCH HAS BEEN WON AND
WILL BE OVER. PLEASE NOTE THAT IF A PLAYER EXITS THE GAME FOR ANY REASON HE MAY RE-ENTER BUT THE
ACCUMILATED FRAGS ARE GONE. HE WILL START OVER AT RE-ENTRY. IF THE SERVER CRASHES THE HOST WILL
RE-START THE LEVEL AND THE UNFINISHED LEVEL WILL NOT COUNT.

GOOD SPORTSMAN LIKE CONDUCT:
WE EXPECT NOTHING LESS THAN GOOD SPORTS IN GAME PLAY.
WIN OR LOSE. NO NEGATIVE COMMENTS WILL BE ALLOWED. NO TAUNTING. ONLY POSOTIVE HECKLEING PLEASE.
IF ANY DISCUSSION NEEDS TO TAKE PLACE THE DESIGNATED M.I.C. OR CLANLEADER SHOULD SPEAK.
PLEASE BE PATIENT AND THE ROK WILL BEGIN SOON ENOUGH. THE WINNING AND LOSING TEAM SHOULD BE
CONGRATULATED FOR GOOD PLAY. DO NOT BE PROVOKED, THE SERVER HOST OR M.I.C. WILL HANDLE TROUBLE.
HAVE FUN AND GOOD LUCK.

<Proto-Type>*U* - Leader of the *U* Clan